Master Chief | Halo - v1.0
Powiązane słowa kluczowe i tagi
Zalecane podpowiedzi
master_chief, 1boy, muscular, armor, helmet, standing, beach, night, starry night
1boy, master_chief
Zalecane negatywne podpowiedzi
bad-hands-5, By bad artist -neg, nsfwEM, armor, (worst quality, bad quality, low quality, poor quality:1.4), lowres, (bent over, lying, standing:1.4), grayscale, monochrome, deformed, bad anatomy, disfigured, poorly drawn face, blurry, mutation, mutated, extra limb, ugly, disgusting, poorly drawn hands, missing limb, floating limbs, disconnected limbs, malformed hands, ((((mutated hands and fingers)))), text, watermark, watermarked, oversaturated, censored, distorted hands, amputation, missing hands, obese, doubled face, double hands
Zalecane parametry
samplers
steps
cfg
resolution
other models
Zalecane parametry wysokiej rozdzielczości
upscaler
upscale
denoising strength
Wskazówki
Lower the weight to 0.75 for more flexibility to render Master Chief in casual outfits or alternative styles including R34.
The model might be slightly overtrained with colors not very vibrant and overly bright, but it remains flexible and shapes are well maintained.
Feedbacks for issues or improvements are welcomed.
Najważniejsze informacje o wersji
I use approx, 70+ images of Master Chief.
Sponsorzy twórcy
If you like my LoRA, you can buy me some coffee:
I made Master Chief (John-117) LoRA from Halo franchise. I made this because I think I wanted to made my version of Master Chief. Enjoy :D !
Trigger Word
master_chiefSupport Trigger Word
In order to make this LoRA work, you can use these additional trigger word
//trigger words
master_chief --> main trigger word
helmet --> his iconic helmet
armor --> his signature armor
1boy --> renders 1 male Master Chief
//other trigger words
muscular --> his muscular body
//example of usage
master_chief, 1boy, muscular, armor, helmet, standing, beach, night, starry night
--> This rendered 1 master chief which has muscular body and donning his helmet and armor while on beach during starry night time
Settings I Used:
Sampling Method: DPM++ 2M SDE Karras
Sampling Stpes: 22 - 25
Weight: 0.75 - 0.85
Resolution: 768x768, 960x960, 768x960
CFG Scale: 7
Tips and Notes
If you want to achive flexibity, lower the weight. I use 0.75 for this scenario. This is useful if you want render Master Chief wearing ordinary shirt and jeans or even R34 (though you can work with higher weight)
This model looks like a little bit overtrained due to color that not really vibrant and too bright. I'm not sure because the model is also flexible enough and well shaped (not defromed). I welcomed any feedback addressed this issue or other issue.
If you like my LoRA, you can buy me some coffee:
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