models/Squish - One Hand Only! - Wan2.2 i2v 14b - v1.0

Squish - One Hand Only! - Wan2.2 i2v 14b - v1.0

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3/27/2026
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1:05:04 PM
| Discussion|
0

Recommended Prompts

In the video, an [object] is presented. A person's long right arm appears from the side, stretches all way to the [object] and grabs the [object].

The [object] is held in the person’s right hand in the distance.

The person then presses on the [object], causing a sq41sh squish effect.

In the video, further showing the sq41sh squish effect.

Recommended Negative Prompts

色调艳丽,过曝,静态,细节模糊不清,字幕,风格,作品,画作,画面,静止,整体发灰,最差质量,低质量,JPEG压缩残留,丑陋的,残缺的,多余的手指,画得不好的手部,画得不好的脸部,畸形的,毁容的,形态畸形的肢体,手指融合,静止不动的画面,杂乱的背景,三条腿,背景人很多,倒着走

Recommended Parameters

samplers

dpm++-sde, DPM++ SDE

steps

25

cfg

3.5

resolution

512x512, 640x360, 1280x720

vae

Wan's VAE

Tips

Use uncond skip of the 10th block (SLG) to enhance the video quality.

The training resolution is under 512 max width/height but works well up to 720p with bias removal.

Avoid placing objects too close to the camera to prevent triggering the stock two-hand behavior.

Describing legs and footwear in prompts can help avoid disappearance of legs in generations.

Use Kijai's ComfyUI wrapper for straightforward usage settings; native workflows may require adjustments.

Squish - One Hand Only! - Wan2.2 i2v 14b

This LoRA allow you to squish objects, not only when brought to the camera, but at a distance too! Unlike vanilla squish, you can use a single hand alone without much prompting!

Prompt format and TL;DR

Prompt:

In the video, an [object] is presented. A person's long right arm appears from the side, stretches all way to the [object] and grabs the [object]. The [object] is held in the person’s right hand in the distance. The person then presses on the [object], causing a sq41sh squish effect. The person keeps pressing down on the [object], further showing the sq41sh squish effect.

My usage settings are straightforward: 3.5 CFG, shift 8.0 (default), dpm++-sde scheduler, 25 (13+12) steps. No speedup, or otherwise additional LoRAs have been used. Made with Kijai's wrapper.

I used uncond skip of the 10th block (SLG), to enhance the video quality a bit. No other enhancements have been applied for the gallery generations. It all works greatly on 512x512, 640p and 720p.

For details, see the workflows in the videos metadata or their duplicates on GitHub.

Now TL;DR. Below I present my struggles with this LoRA creation. I think, it may be useful for the fellow LoRA trainers and techy users in general.

The Problem

Why have I even been motivated to create this lora?

The vanilla Squish LoRA and it's synthetic distillations have a huge bias of two hands complete with their fingers enveloping the object from the sides. Additionally, the object is torn from it's spatial place and then moved closer to the camera, worsening the immersion. The cool idea, I though, would be if not only you can attract the object, but on contrary, reach the object with an arm firstly!

Making only one hand to appear is a nightmare of prompt-engineering, LoRA strength and conditioning arithmetic in Comfy – at least, it was for me – that's why I decided to create this fine-tune.

Methodology

Because of the bias, the "fix" dataset was impossible to get from raw objects. Then I changed the starting frame to hands standing nearby the objects, and the success rate increased. I though it was over, but no, the left hands intervened very often, bringing the object to the camera and basically undoing all the progress. Only after wasting multiple hours on rewriting promopts, adjusting LoRA's strength and averaging the conditionings with ComfyUI's coefficients, I found a suitable preset.

To compose the correcting dataset, made a collection of hands touching various items in various places, then retrieve the last frame and continue it with the calibrated Wan2.2's image2video and the sqush LoRA.

Before the concatenation, the "real" fragment was being put through Wan's VAE to increase the plausibility. At such resolution, a thin iridescent vertical line was seen at the right edge, and cut it manually through a homegrown "vibe-coded" program with the same preset resolution for all videos, so not to create a lot of aspect buckets.

The dataset was composed of:

  1. 10 hand-crafted squish situations (two part video: firstly the hand reaches the object + hand squishes the object), 2 - synthetic squishes, when a hand touches an object (lazy image to video, without making the "reaching" part).

  2. Regularization: 18 curated high-quality RemadeAI-derived synthetic samples from Omni-VFX dataset.

As I said, the success rate has been abysmal, and the dataset was tiny.

The data mix consisted of 4 repeats of the manual dataset + 1 instance of regulatization, per epoch.

The fine-tuning of the squish LoRA took 6 epochs for high noise and 4 epochs for low noise, one night on dual-GPU: 5090 + 4090 (data parallel with diffusion-pipe).

The training was conducted with Prodigy as the optimizer, and pseudo-Huber loss with the Huber constant of 0.5 as the loss function, to experiment with this new setting.

Usage settings

The usage settings are straightforward: 3.5 CFG, shift 8.0 (default), dpm++-sde scheduler, 25 (13+12) steps. No speedup, or otherwise additional LoRAs have been used.

I used uncond skip of the 10th block (SLG), to enhance the video quality a bit. No other enhancements have been applied for the gallery generations.

The training resolution is < 512 max width/height, however, now with the bias removal, you can try going longer. 512, 640 are working, and you can get results even at 720p! (because the lora is trained too much, ha-ha!) The gallery examples are at 720p, to show off :0

The number of training frames is 81 (~5 seconds at 16fps, or ~3 on 24fps), and this number is recommended, but it also works at 65 frames, other counts not tested.

I used Kijai's ComfyUI wrapper, native workflows may need slight adjustments. The workflows are attached as video metadata. If they are hard to get, they are at this Github Gist link in the json form.

The gallery starting images were produced with Qwen, SDXL and Flux – Edit and Kontext included.

Limitations

The training was made for a right hand to remove the bias faster, so it may not suit you if you are a lefty :)

Due to it being trained on mostly synthetic data, you can encounter a thin iridescent line at the right edge of the frame. I made all effort to crop it when preparing the dataset, but a trace still appears somewhat. (If you look closer, this trace can appear even on your LoRA-less generations, due to Wan2.2's nature) The trace vanishes at higher resolutions.

When I was making the dataset, it was virtually impossible to get the prompt fit right at higher dimensions, even using the contraptions listed above, and I had to make the training at low res (< 512 max dim). It may result in minor blurriness.

Just like with vanilla Squish, occasionally the legs disappear from the subjects. Although, I tried my best to remove the cases from the regularization dataset, this effect still happens, and I don't know why. :( Maybe, it's Wan training limitation. (try describing the legs and the footwear in the prompts)

If the object is too close to the camera, it can trigger the stock behavior and spawn the second hand, so it's best to work with visibly remote objects.

Ending words

This LoRA was made to get rid of Squish's two hands bias and to allow smashing items at a distance for more realism and shock effect. It was created in hopes of being fun and useful.

The best you can do for me, is to share some examples of how it is working for you in the gallery, whatever rating they are :)

Of course, if you encounter a problem, leave a comment.

Credits to RemadeAI for the initial concept :3

Contributor

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Model Details

Model type

LORA

Base model

Wan Video 2.2 I2V-A14B

Model version

v1.0

Model hash

00456e1249

Trained words

sq41sh squish

Creator

Discussion

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Model Collection - Squish - One Hand Only! - Wan2.2 i2v 14b

Images by Squish - One Hand Only! - Wan2.2 i2v 14b - v1.0

action Images

Highly detailed, realistic oil painting of an astronaut standing on an alien desert terrain with a large orange planet and smaller celestial bodies in the background, inspired by Moebius and Boris Vallejo styles.
Dynamic black and white watercolor style illustration of a female warrior climbing a rooftop over a sprawling city with skyscrapers in the background.
Portrait of a female warrior with long dark hair, wearing ornate red armor adorned with gold cross motifs and matching cross earrings, showing a calm, intense gaze.
A medieval castle perched on a towering cliff with glowing lava and a massive demonic skull face forming part of the rock beneath, surrounded by dark, enchanted clouds and a glowing orb in the sky, rendered in a hyperdetailed oil painting style.
A glowing fairy house shaped like a giant mushroom with smaller mushrooms around it, nestled in a magical forest illuminated by fireflies and enchanting, soft lighting.
A dreamlike hyperdetailed oil painting of river waterfalls cascading through lush trees and rocky cliffs, rendered in a style blending Boris Vallejo and Albert Bierstadt influences.
A cozy snake with patterned skin playfully watching a flying ball on a sunny beach, rendered in watercolor and oil painting styles.
A female warrior in a high-tech exosuit fires energy blasts in a neon-lit cyberpunk city with a massive fiery explosion behind her.
A gigantic, menacing fantasy beast with large curved tusks and sharp teeth confronts a lone warrior in rugged armor against a dramatic, fiery sky.
Fantasy landscape featuring massive skull statues with glowing eyes towering over a desert caravan, rendered in Frank Frazetta and Boris Vallejo art styles with intricate details.

hands Images

Oil painting of a graceful young android princess in an elaborate Victorian dress, seated at an antique wooden table in a Victorian-style room with a soft yet confident expression and robotic arms.
A female android ice skater with bright pink ponytail hair, dressed in a white futuristic outfit, glides gracefully on an ice rink atop a skyscraper in a neon-lit cyberpunk city at night.
A surreal portrayal of a person's face held by two hands, with one side showing a cracked skull and the other a distressed expression, all in dark, muted tones.
A hyperrealistic detailed line-art portrait of a woman with closed eyes and hands gently touching her face, created using geometric triangular patterns in black and white.
A highly detailed blue watercolor and line-art portrait of a female face with intricate patterns and a serene expression, featuring meditative designs and realism.
A detailed, beautifully rendered elf girl with aqua eyes and colorful silver-grey twintails sitting on a wooden bench in an outdoor garden with flowers and stone pathways under soft light.
Futuristic android girl with chrome skin sitting inside a luxurious Rolls-Royce Phantom, wearing a floral designer sweater and blue jeans, with a cybernetic arm resting on a plush red leather seat and city lights visible through the window.
Close-up abstract portrait of a young woman with textured brushstrokes and fragmented geometric overlays dissipating into a muted, surreal background.
Close-up of slender hands gently touching a wine glass illuminated by warm lamplight, with a softly smiling face nearby in deep shadow.
Close up view of a stylized eye with blue shades, held delicately by two hands, reflecting a silhouette of a person inside the eye.

surreal Images

A detailed moonlit scene depicting a stone bridge over a reflective river, surrounded by a quaint village with houses lit warmly, willowy trees, and a mountainous backdrop under a glowing full moon.
A vibrant digital artwork of a red-haired elf girl crouched on a tree branch in a colorful forest, holding a dagger and smiling confidently.
A stylized yellow duckling with a wide open mouth showing sharp, dripping teeth floating in shimmering yellow water with a clear reflection, set against a smooth yellow background.
A serene young woman with vibrant blue hair and delicate features, wearing an elegant white dress with gold accents and long black gloves, holding a decorated blue paper parasol while standing amid a glowing blue flower field.
Silhouette of a reclining figure illuminated by warm golden light, centered by a luminous tree with intricate branches, set in an atmospheric, foggy, dreamlike scene.
A chibi girl with striped sleeves and blue overalls stands in a surreal pink forest beside a small cat, surrounded by stylized trees and foliage in a dreamlike digital art style.
Monochromatic surreal portrait of an ethereal woman with expressive eyes and porcelain skin, set against a circular background with glass fragments and soft light highlights.
Close-up digital artwork of a girl with long dark hair and hypnotic glowing eyes, featuring a vibrant psychedelic spiral background with neon orange and purple lighting.
Pixel art featuring a black silhouette with floating eyes raising hands, outlined in white, in an abandoned office filled with many coffee mugs and clutter, with a pink and green color theme.
Distorted image of two girls with their faces blurred and smeared, wearing streetwear including a leather jacket and patterned top, against a simple light background.