models/Kamehameha [1.5, pony, IL] - IL v1.0

Kamehameha [1.5, pony, IL] - IL v1.0

|
10/23/2025
|
5:53:35 PM
| Discussion|
0
Dynamic female warrior with short black hair, green turtleneck, and armored shoulder channeling a glowing blue energy ball in a night bamboo forest with cinematic lighting.
A blonde woman with short hair in a black suit and white shirt forms an energy ball with her hands in a night city street, illuminated by streetlights.
A detailed, realistic skeleton warrior wearing ornate purple and gold armor and a hood, shouting while conjuring a glowing energy ball surrounded by purple aura in a dim dungeon-like king's room.

Recommended Prompts

((energy ball)),(electricity),night scene

masterpiece, best quality, energy ball, aura

Recommended Negative Prompts

(dougi),spike hair,((wristband))

bad fingers, simple background, copyright text, blur, bad hands, looking at viewer, figure, beard, worst quality, bad quality, very displeasing, extra digit, fewer digits, signature, jpeg artifacts, logo, username, reference, mutated, lineup, manga, comic, disembodied, cropped, amputee, bad foreshortening, what, guro, bad anatomy, bad perspective, bad proportions, artistic error, anatomical nonsense, amateur, out of frame, multiple views, text, (copyright name:1)

Recommended Parameters

samplers

Euler a

steps

20

cfg

7

clip skip

2

resolution

1088x1440, 1133x1584, 868x1316

other models

spyxfamily_fionafrost_illustriousXL (5bd2dd13feea), kamehameha [IL] (7f97eb0b1fdc), realistic filter [IL] (e762b626fbc9), Yomama_2.5D_IL (31dc287cbb)

Recommended Hires (High-Resolution) Parameters

upscaler

4xNMKDSuperscale_4xNMKDSuperscale

upscale

1.5

denoising strength

0.09 - 0.79

Tips

Adjust the lora weight between 0.6 to 0.9 for most built-in characters to achieve good results.

For SD 1.5 Version, use weight around 0.8 alone or 0.9 paired with another character lora, lowering the other's weight to 0.5-0.7 for best results.

To combine with character loras, set their weight between 0.3-0.5 in txt2img, increasing it in img2img later.

Use inpainting if changing to a non-human character to improve outcomes.

For better energy ball visibility when used with other character loras, increase kamehameha lora weight to 0.9-1.2; img2img or inpaint might be needed.

Include prompts like ((energy ball)) or (electricity) to enhance visual effects, and try night scenes to make effects stand out.

Find and reuse good poses with controlNet to stabilize sometimes broken pose generation.

========================================================

Illustrious version

This lora works well with weight 0.6-0.9, work pretty well with most built-in characters. Play around with the weight and test what works best for you. As always, have fun and go break some eggs!

========================================================

Pony version

Charged pose Version Pony XL

This version is much more reliable for just the charge pose, further less style bleeding; however, its more difficult to generate female character without built in triggers/lora. Adjust the weight of lora accordingly if you are using character lora too.

As always, have fun and go break some eggs!

========================================================

SD 1.5 version

Beam pose

First off, belated happy new year to everyone! Thanks to a financial support, I am able to commit in making this update, and this update was allowed to be released publicly generously, so thank you.

This lora works better horizontally, also work well alone at weight 0.8; 0.9 if you are pairing it with another character's lora, drop the weight of the character's lora to about 0.5-0.7 for better results.






V1.0

updated with generated images, results can still be varied between checkpoints, but success rate increased in general, less artstyle bleeding observed. Adjust the weight and sampling method to test what work best for you. This lora currently still work best for human only at this moment, if you wish to change to a non-human character, inpaint may be required.

If you want to mix with a character Lora, I suggested you lower the weight of the character to 0.3-0.5 in txt2img first, increased it higher later in img2img.

Added tags for actions

  1. Charging: posture of holding energy ball next to hip

  2. Shoot: posture of shooting out, both hands in front of chest (rather unstable)

  3. Beam: posture of shooting out with beam blasting out, from side or from behind (very unstable)

Suggested tags for negative prompts

(dougi), spike hair, ((wristband))

V0.5

This Lora can teach your character how to perform kamehameha, this is still a bit unstable, sucess rate is about 40~70% depending on the checkpoints. Weight working rage from 0.8-1.2; this lora work alone best at 0.9.

The poses can be broken sometimes, i suggest that you find a pose generated you like and use that in controlNet (or use my displayed image for the pose).

If you don't see any energy ball when you pair with another character's lora, adjust this kamehaemeha lora to higher weight (0.9-1.2). img2img and inpaint may be needed depending on the other character's lora. The prompt in the display gallery will only get you general composition, further editing is needed in most cases.

Feel free to adjust the prompt to get the results; such as ((energy ball)) or (electricity) to enhance the effect. I suggest including night scene in prompt so the visual effect can stands out.

Contributor

Previous
Vibrant Watercolor Painting/Sketch - Ink and Watercolor sketch
Next
AFK Arena Style [Illustrious/PonyXL/Flux] - Illustrious

Model Details

Model type

LORA

Base model

Illustrious

Model version

IL v1.0

Model hash

a783fb5fb8

Trained words

kamehameha, energy ball, aura

Discussion

Please log in to leave a comment.

Model Collection - Kamehameha [1.5, pony, IL]

Images by Kamehameha [1.5, pony, IL] - IL v1.0

anime Images

comics Images

concept Images

fight Images

manga Images